

Desurvire, H., Wiberg, Charlotte. (2008). Master of the Game: Assessing
Approachability in Future Game Design. CHI Conference, 2008, Florence, Italy.
Master of the Game: Assessing Approachability in Future Game Design PDF
Desurvire, H., Caplan, M., Toth, J. (2004). Using Heuristics to Improve the Playability of Games. CHI Conference, 2004, Vienna, Austria (In the collection of Abstracts).
Using Heuristics to Evaluate the Playability of Games PDF
Desurvire, H., Chen, B. (2005). 48 Principles for Improving the Playability of Games. (pre-publication, in process).
Desurvire, H. Faster Cheaper!! Are Usability Inspection Methods as Effective as Empirical Testing?, in “Usability Inspection Methods,” edited by Nielsen, J., and Mack, R., J. Wiley and Sons, 1994, pp. 173-202.
Usability and Inspection Methods PDF
Desurvire, H., Wiberg, Charlotte. (2008). Master of the Game: Assessing
Approachability in Future Game Design. CHI Conference, 2008, Florence, Italy.
Master of the Game: Assessing Approachability in Future Game Design PDF
Desurvire, H., Caplan, M., Toth, J. (2004). Using Heuristics to Improve the Playability of Games. CHI Conference, 2004, Vienna Austria.
HEP for CHI 2004
Desurvire, H. Panelist in Featured Presentation of ACM (CHI Conference). Panel discussion on the playability methods for making games better. Keeker, K., and Lazarro, N. (2004). What’s My Method? A Game Show on Games. Conference on Human Factors in Computing Systems (CHI 2004) (pp. 1093-1094), Vienna, Austria, April 2004. Review of Panel.
Desurvire, H. (2004). How to Apply Usability to Games. A new area, Playability. Presentation at the meeting for Los Angeles chapter of Computer Human Interaction (LACHI), March 2004.
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