
- Extended Abstract: Game User Research
- Playing to Learn: Teaching User Research to Game Design Students
- Game Accessibility Principals (GAP)
- PLAY Principles (For Designing and Evaluating Player Experience)
- Master of the Game: Assessing Approachability in Future Game Design (09CHI)
- Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration
- How Applicable is Your Evaluation Methods – Really?
- Master of the Game: Assessing Approachability in Future Game Design (08ACMCHI)
- How Applicable is Your Evaluation Methods – Really?
- Evaluating Fun and Entertainment: Developing A Conceptual Framework Design of Evaluation Methods (07CHI)
- Evaluating Fun and Entertainment: Developing A Conceptual Framework Design of Evaluation Methods (07INTERACT)
- Empiricism Versus Judgement: Comparing User Interface Evaluation Methods on a New Telephone-Based Interface
- User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles
- Using Heuristics to Evaluate the Playability of Games
- Faster, Cheaper!! Are Usability Inspection Methods as Effective as Empirical Testing
- What is Gained and Lost when using Evaluation Methods other than Empirical Testing (Full)
- What is Gained and Lost when using Evaluation Methods other than Empirical Testing (Short)
- Comparative Design Review: An Exercise in Pardel Design
- Enhancing the Performance of Interface Evaluators Using Non-Empirical Usability Methods
- Usability Testing vs. Heuristic Evaluation: Was there a contest?
- The Truncation of Prompts in Phone Based Interfaces: Using TOTT in Evaluations
- People and Computers VII
- Video of Talk at CHI 04 on HEP

El-Nasr, M.S., Nacke, L.E., Drachen, A., Calvi, L., Isbister, K., Bernhaupt, R., and Desurvire, H. (2012), Extended Abstract: Game User Research at the CHI 2012 conference, Austin, TX, May 2012.
http://www.behavioristics.com/downloads/
CHI2012GURWorkshopExtendedAbstract.pdf
Desurvire, H. (2011), Playing to Learn: Teaching User Research to Game Design Students, User Experience, Volume 10, Issue 4.
http://www.behavioristics.com/downloads/Desurvire_ux10-4PlaytoLearn2011.pdf
Wiberg, C., Jegers, K., and Desurvire, H. (2009) TELEMED 1009, February 2009, ACHI 14: Applications, Cancun, Mexico. How Applicable is Your Evaluation Methods – Really?
BEST PAPER AWARD from ACHI09
http://www.ingentaconnect.com/...
http://portal.acm.org/...
Desurvire, H., Jegers, K., Wiberg, C. (2008) How Applicable is Your Evaluation Methods – Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment at the IEEE computer society conference, Mexico, 2008. Won the best paper award granted from the IEEE computer society.
http://portal.acm.org/...
Desurvire, H. Wiberg, C. “Master of the Game” in Evaluating User Experiences in Games, edited by R. Bernhaupt, Springer, 2010
Springer.com website: The ISBN is 978-1-84882-962-6
http://www.springer.com/...
http://www.amazon.com/...
Desurvire, H. Faster Cheaper!! Are Usability Inspection Methods as Effective as Empirical Testing? in “Usability Inspection Methods”, edited by Nielsen, J., and Mack, R., J. Wiley and Sons, 1994, pp.173-202.
http://www.amazon.com/...
Desurvire, H., Why Usability Matters: Optimizing Fun While Boosting Game Designers' Creativity. INplay, 2011, Toronto, Canada.
http://www.inplay2010.com/
http://www.inplay2010.com/schedule
Desurvire, H., Game User Research: Boosting player experience while keeping game designers' happy. Big Design Conference, Guest speaker, Dallas, Texas 201.
http://www.bigdesignevents.com/speakers/
Desurvire, Heather, Wiberg, Charlotte. (2009 ) Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration. HCI Conference, 2009, San Diego, California USA.
Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration
Desurvire, Heather. PLAY Principles (For Designing and Evaluating Player Experience). HCI Conference, 2009, San Diego, California USA.
PLAY Principles (For Designing and Evaluating Player Experience)
Heather Desurvire Interview in Tin House, Volume 11, Number 3: Spring 2010 – Games People Play.



