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publications

El-Nasr, M.S., Nacke, L.E., Drachen, A., Calvi, L., Isbister, K., Bernhaupt, R., and Desurvire, H. (2012), Extended Abstract: Game User Research at the CHI 2012 conference, Austin, TX, May 2012.
http://www.behavioristics.com/downloads/
CHI2012GURWorkshopExtendedAbstract.pdf

Desurvire, H. (2011), Playing to Learn: Teaching User Research to Game Design Students, User Experience, Volume 10, Issue 4.
http://www.behavioristics.com/downloads/Desurvire_ux10-4PlaytoLearn2011.pdf

Wiberg, C., Jegers, K., and Desurvire, H. (2009) TELEMED 1009, February 2009, ACHI 14: Applications, Cancun, Mexico. How Applicable is Your Evaluation Methods – Really?
BEST PAPER AWARD from ACHI09
http://www.ingentaconnect.com/...
http://portal.acm.org/...

Desurvire, H., Jegers, K., Wiberg, C. (2008) How Applicable is Your Evaluation Methods – Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment at the IEEE computer society conference, Mexico, 2008.  Won the best paper award granted from the IEEE computer society.
http://portal.acm.org/...

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books

Desurvire, H. Wiberg, C. “Master of the Game” in Evaluating User Experiences in Games, edited by R. Bernhaupt, Springer, 2010
Springer.com website: The ISBN is 978-1-84882-962-6
http://www.springer.com/...
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Desurvire, H.  Faster Cheaper!!  Are Usability Inspection Methods as Effective as Empirical Testing? in “Usability Inspection Methods”, edited by Nielsen, J., and Mack, R., J. Wiley and Sons, 1994, pp.173-202.
http://www.amazon.com/...

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conferences

Desurvire, H., Why Usability Matters: Optimizing Fun While Boosting Game Designers' Creativity. INplay, 2011, Toronto, Canada.
http://www.inplay2010.com/
http://www.inplay2010.com/schedule

Desurvire, H., Game User Research: Boosting player experience while keeping game designers' happy. Big Design Conference, Guest speaker, Dallas, Texas 201.
http://www.bigdesignevents.com/speakers/

Desurvire, Heather, Wiberg, Charlotte. (2009 ) Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration. HCI Conference, 2009, San Diego, California USA.
Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration

Desurvire, Heather. PLAY Principles (For Designing and Evaluating Player Experience). HCI Conference, 2009, San Diego, California USA.
PLAY Principles (For Designing and Evaluating Player Experience)

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literary journals

Heather Desurvire Interview in Tin House, Volume 11, Number 3: Spring 2010 – Games People Play.

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