
- Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration
- PLAY Principles (For Designing and Evaluating Player Experience)
- Master of the Game: Assessing
Approachability in Future Game Design » - How Applicable is Your Evaluation Methods – Really?: Analysis and re- design of Evaluation Methods for Fun and Entertainment (BEST PAPER AWARD) »
- Evaluating User Experience and Other Lies in Evaluating Games »
- Approachability Principles for Games »
- Conceptual Model to Build Approachability in Games »
- Using Heuristics to Evaluate the Playability of Games »
- Usability and Inspection
Methods » - What is Gained and Lost When Using Methods Other Than Empiral Testing »
- People and Computers VII »
- HEP for CHI 2004 »

Desurvire, Heather, Wiberg, Charlotte. (2009 ) Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration. HCI Conference, 2009, San Diego, California USA.
Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration
Desurvire, Heather. PLAY Principles (For Designing and Evaluating Player Experience). HCI Conference, 2009, San Diego, California USA.
PLAY Principles (For Designing and Evaluating Player Experience)
Wiberg, C., Jegers, K., and Desurvire, H. (2009) A Universally Designed Device-Independent Email Client. eTELEMED 1009, February 2009, ACHI 14: Applications, Cancun, Mexico. BEST PAPER AWARD. http://www.iaria.org/conference2009/ProgrammeTELEMED09.html
How Applicable is Your Evaluation Methods – Really?: Analysis and re- design of Evaluation Methods for Fun and Entertainment PDF
Desurvire, H., Wiberg, C. (2008). Assessing Approachability in Future Game Design. CHI 2008. http://publik.tuwien.ad.at/files/PubDat_167638.pdf (Page 3177)
Desurvire, H. An Outline of High Priority BAE Presentation Service Requirements for Planning and Engineering Databases. Bellcore document TM-TAP-016118, March 1990.
Desurvire, H. Faster Cheaper!! Are Usability Inspection Methods as Effective as Empirical Testing?, in “Usability Inspection Methods,” edited by Nielsen, J., and Mack, R., J. Wiley and Sons, 1994, pp. 173-202.
Usability and Inspection Methods PDF
Desurvire, H. Usability Testing Results of the Plan Object Database. Internal Bellcore document TM-TAP-014420, June 1989.
Desurvire, H., Caplan, M., Toth, J. (2004). Using Heuristics to Improve the Playability of Games. CHI Conference, 2004 (In the collection of Abstracts). Vienna, Austria, April 2004.
Using Heuristics to Evaluate the Playability of Games PDF
Desurvire, H., Chen, B. (2008). 48 Differences Between Good and Bad Video Games: Game Playability Principles (PLAY) For Designing Highly Ranked Video Games .
Approachability Principals for Games PDF
Desurvire, H. (2004) In Keeker, K., & Lazarro, N. (2004). What’s My Method? A Game Show on Games. Conference on Human Factors in Computing Systems (CHI 2004) (pp.1093-1094). Vienna, Austria, April 2004.
Desurvire, H., Kondziela, J., and Atwood, M. (l992a). What is Gained and Lost When Using Evaluation Methods Other Than Empirical Testing (short paper version). In the proceedings of the ACM Conference, CHI ‘92, collection of Abstracts, pp. 125-126.
What is Gained and Lost When Using Methods Other Than Empiral Testing PDF
Desurvire, H., Kondziela, J., and Atwood, M. (1992b). What is Gained and Lost When Using Evaluation Methods Other Than Empirical Testing (full paper version). In the proceedings of HCI 1992, Cambridge University Press, edited by Monk, A., Diaper, D., and Harrison, M.D., University of York, U.K., September 15-18, 1992.
People and Computers VII PDF
Desurvire, H., Lawrence, D., and Atwood, M. Empiricism versus Judgment: Comparing User Interface Evaluation Methods on a New Telephone-Based Interface. SIGCHI Bulletin, 23, 4, pp. 58-59, October 1991.
Desurvire, H., Schwartz, L. The HCI as a Consultant, report from the CHI '96 Workshop. SIGCHI Bulletin, 1996.
Desurvire, H., Thomas, J.C. Enhancing the Performance of Interface Evaluators Using Non-Empirical Usability Methods. In the Proceedings of the Human Factors Society 37th Annual Meeting, October l993.
Jeffries, R., and Desurvire, H. Usability Testing vs. Heuristic Evaluation: Was there a contest? SIGCHI Bulletin, 24, 4, pp. 39-41, October 1992.
Stuart R., and Desurvire, H. The Truncation of Prompts in Phone Based Interfaces: Using TOTT in Evaluations. In the Proceedings of the Human Factors Society 35th Annual Meeting, 1991.



