
- Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration
- PLAY Principles (For Designing and Evaluating Player Experience)
- Master of the Game: Assessing
Approachability in Future Game Design » - How Applicable is Your Evaluation Methods – Really?: Analysis and re- design of Evaluation Methods for Fun and Entertainment (BEST PAPER AWARD) »
- Evaluating User Experience and Other Lies in Evaluating Games »
- Approachability Principles for Games »
- Conceptual Model to Build Approachability in Games »
- Using Heuristics to Evaluate the Playability of Games »
- Usability and Inspection
Methods » - What is Gained and Lost When Using Methods Other Than Empiral Testing »
- People and Computers VII »
- HEP for CHI 2004 »

Desurvire, Heather, Wiberg, Charlotte. (2009 ) Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration. HCI Conference, 2009, San Diego, California USA.
Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration
Desurvire, Heather. PLAY Principles (For Designing and Evaluating Player Experience). HCI Conference, 2009, San Diego, California USA.
PLAY Principles (For Designing and Evaluating Player Experience)
Desurvire, H. (May 1992). Comparing Effectiveness of Alternative Techniques to Empirical Testing. Presented at the workshop, “Usability Inspection Methods” (Monterey, California, May 3-7, l992), ACM, Monterey, California.
Desurvire, H. (2004). How to Apply Usability to Games. A new area, Playability. Presentation at the meeting for Los Angeles chapter of Computer Human Interaction (LACHI), March 2004.
Desurvire, H. Panelist in Featured Presentation of ACM CHI Conference. Panel discussion on the playability methods for making games better. Keeker, K., and Lazarro, N. (2004). What’s My Method? A Game Show on Games. Conference on Human Factors in Computing Systems, (CHI 2004) (pp. 1093-1094), Vienna, Austria, April 2004. Review of Panel.
Desurvire, H. (May 1990). Poster: Improving the Usability of a Corporate Database Through Iterative Testing: Work in Progress. Displayed at Bellcore’s User-Centered Design Conference 1990, New Jersey.
Desurvire, H. (2002) ; Usability and the current state of Software and Games. STA Conference in Long Beach.
Desurvire, H., Caplan, M., Toth, J. (2004). Using Heuristics to Improve the Playability of Games. CHI Conference, 2004, Vienna Austria.
HEP for CHI 2004
Desurvire, H., Kondziela, J., and Atwood, M. (1992a). What is Gained and Lost When Using Evaluation Methods Other Than Empirical Testing (short paper version) presented at the ACM Conference CHI ‘92, Monterey, California, May 3-7, 1992.
Desurvire, H., Kondziela, J., and Atwood, M. (1992b). What is Gained and Lost When Using Evaluation Methods Other Than Empirical Testing (full paper version) presented at the Human-Computer Interaction conference (HCI'92), University of York, U.K., September 15-18, 1992.
Desurvire, H., Kondziela, J., and Atwood, M. (1992c). Comparison of Alternatives to the Traditional Usability Testing Method against Laboratory and Field Results. Invited talk at Institut National de Recherhe en Informatique et en Automatique (INRIA), Le Chesnay, France, September 1992.
Desurvire, H., Lawrence, D., and Atwood, M. (May 1991). Empiricism versus judgment: Comparing user interface evaluation methods on a new telephone-based interface. CHI ‘91 Conference, New Orleans.
Desurvire, H., Nielsen, J. Co-chairs of Panel Discussion: Comparative Design Review. Presented at the Bellcore and Bell Operating Companies User-Centered Design Conference 1991, New Jersey.
Desurvire, H., Nielsen, J. Co-chairs of Panel Discussion: Comparative Design Review. Presented at the INTERCHI ‘92, International Conference on Computer-Human Interaction, Amsterdam, Holland, April 1993.
Desurvire, H., Schwartz,L. (1996) Co-Organizer of Workshop, “HCI Professional as a Consultant.” CHI, Computer Human Interaction Conference, Vancouver, Canada, April 1996.
Desurvire, H., Shinn, M., and Wong, N. (May 1987). Organizational Strategies to Aid Working Parents: A Replication. Presented at the meeting of the American Psychological Association Division 17, South Carolina.
Desurvire, H., Thomas, J.C. (1993). Enhancing the Performance of Interface Evaluators Using Non-Empirical Usability Methods. Presented at the local Human Factors Society chapter of New York, MetChapter, December 1993.
Desurvire, H., Wiberg, Charlotte. (2008). Master of the Game: Assessing
Approachability in Future Game Design. CHI Conference, 2008, Florence, Italy.
Master of the Game: Assessing Approachability in Future Game Design PDF
Nielsen, Jakob, R. Kerr, D. Rosenberg , G. Salomon, H. Desurvire, R. Molich and T. Stewart
Comparative Design Review: An Exercise in Parallel Design
Turner, T., Desurvire, H., Lawrence, D., Atwood, M. (May 1991). Poster: Skill Acquisition and Interference in Complex Tasks. Displayed at the ACM CHI ’91 Conference, New Orleans.



