
- Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration
- PLAY Principles (For Designing and Evaluating Player Experience)
- Master of the Game: Assessing
Approachability in Future Game Design » - How Applicable is Your Evaluation Methods – Really?: Analysis and re- design of Evaluation Methods for Fun and Entertainment (BEST PAPER AWARD) »
- Evaluating User Experience and Other Lies in Evaluating Games »
- Approachability Principles for Games »
- Conceptual Model to Build Approachability in Games »
- Using Heuristics to Evaluate the Playability of Games »
- Usability and Inspection
Methods » - What is Gained and Lost When Using Methods Other Than Empiral Testing »
- People and Computers VII »
- HEP for CHI 2004 »

Desurvire, H., Wiberg, Charlotte. (2008) Evaluating User Experience and Other Lies in Evaluating Games. CHI Conference, 2008, Florence, Italy.
Evaluating User Experience and Other Lies in Evaluating Games PDF
Desurvire, H., Wiberg, Charlotte. (2008). Master of the Game: Assessing
Approachability in Future Game Design. CHI Conference, 2008, Florence, Italy.
Master of the Game: Assessing Approachability in Future Game Design PDF
Desurvire, H., Jegers, K., Wiberg, C. (2008). Evaluating Fun and Entertainment: Developing A Conceptual Framework Design of Evaluation Methods. INTERACT08, 2008, San Diego, California.
Conceptual Model to Build Approachability in Games PDF
Wiberg, C., Jegers, K., Desurvire, H. How Applicable is Your Evaluation Methods – Really? Analysis and re-design of Evaluation Methods for Fun and Entertainment.
How Applicable is Your Evaluation Methods – Really? PDF



