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- Extended Abstract: Game User Research
- Playing to Learn: Teaching User Research to Game Design Students
- Game Accessibility Principals (GAP)
- PLAY Principles (For Designing and Evaluating Player Experience)
- Master of the Game: Assessing Approachability in Future Game Design (09CHI)
- Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration
- How Applicable is Your Evaluation Methods – Really?
- Master of the Game: Assessing Approachability in Future Game Design (08ACMCHI)
- How Applicable is Your Evaluation Methods – Really?
- Evaluating Fun and Entertainment: Developing A Conceptual Framework Design of Evaluation Methods (07CHI)
- Evaluating Fun and Entertainment: Developing A Conceptual Framework Design of Evaluation Methods (07INTERACT)
- Empiricism Versus Judgement: Comparing User Interface Evaluation Methods on a New Telephone-Based Interface
- User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles
- Using Heuristics to Evaluate the Playability of Games
- Faster, Cheaper!! Are Usability Inspection Methods as Effective as Empirical Testing
- What is Gained and Lost when using Evaluation Methods other than Empirical Testing (Full)
- What is Gained and Lost when using Evaluation Methods other than Empirical Testing (Short)
- Comparative Design Review: An Exercise in Pardel Design
- Enhancing the Performance of Interface Evaluators Using Non-Empirical Usability Methods
- Usability Testing vs. Heuristic Evaluation: Was there a contest?
- The Truncation of Prompts in Phone Based Interfaces: Using TOTT in Evaluations
- People and Computers VII
- Video of Talk at CHI 04 on HEP

literary journals
Heather Desurvire Interview in Tin House, Volume 11, Number 3: Spring 2010 – Games People Play.



