Usability consulting and game usability / playability services
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Game User Research Summit, Board Member, Co-Chair of Game User Research Summit at GDC 2011

Guest Speaker at INplay, Toronto in May 2011

Guest Speaker at Big Design, Dallas in July 2011

USC Adjunct Professor in Game Design, Interactive Media Program

USC Interactive Media Program #1 again - Princeton Review, 2 years in a row

Heather Desurvire presented at the GDC Game User Research Summit in San Francisco 2010.

White Paper on What We Provide for User and Player Experience

Chapter in "Evaluating User Experience in Games: Concepts and Methods" book published by Springer"

 
about the principal

The principal of Behavioristics, Heather Desurvire,

  • Top Expert in Usability & Game Usability/Playability
  • Clients are Top Game publishers & Fortune 100/500
  • Top Academic Researcher for Gamer Experience
  • Faculty Member of Game Studies at USC, School of Cinema Arts
  • On the Advisory Board of UCUBD Corporation
  • Published Author
  • Game Accessibility Principles (GAP) best practices developed by Heather Desurvire
  • Workshops and Co-Designs Tutorial/Entry Game Levels using GAP with Dev Studios
  • Developed (HEP / PLAY) good game design best pracitics; assists in walkthrough design and game experience evaluation
  • Linked In Profile
  • Audio Interview: ISDA.org on Career highlights and advice to students
 
featured project
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we improve and ensure your player experience and user experience is optimal for your customers

Game Usability, Playtesting, Usability Evaluation

Behavioristics specializes in usability evaluation and user research for software, websites and playability / usability evaluation for virtual worlds and video games.

Playtest and Usability Consultant

Based in Los Angeles, California, Behavioristics works with clients both locally, across the United States and internationally. Our corporate clients include AOL, AT&T, Citibank, Intuit, Microsoft, Symantec, Palm, Transamerica, and Yahoo for whom we provide usability consulting, usability evaluation and user testing. Our game clients include Electronic Arts, THQ Publishers, LucasArts, Disney Interactive, Sega, Relic, Kaos, Electronic Arts, BWin, Incinerator, Nickelodeon, Pandemic, Relic, and many more, where we provide usability / playability consulting, evaluation and concept design.

Player Experience Evaluation and User Experience Evaluation

In addition, we specialize in assisting clients in accessibility for games and virutal worlds; entry and tutorial level accessibility concept design and evaluation. Our clients are privvy to our copyrighted accessibility best practices, which are published in professional conferences and publications.

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valued clients include

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highlighted papers
what our clients are saying