Behavioristics Usability and Playability Publications and ConferencesUsability professionals and game usability / playability experts
Home / Publications & Conferences / Publications
downloads
publications

El-Nasr, M.S., Nacke, L.E., Drachen, A., Calvi, L., Isbister, K., Bernhaupt, R., and Desurvire, H. (2012), Extended Abstract: Game User Research at the CHI 2012 conference, Austin, TX, May 2012.
http://www.behavioristics.com/downloads/
CHI2012GURWorkshopExtendedAbstract.pdf

Desurvire, H. (2011), Playing to Learn: Teaching User Research to Game Design Students, User Experience, Volume 10, Issue 4.
http://www.behavioristics.com/downloads/Desurvire_ux10-4PlaytoLearn2011.pdf

Wiberg, C., Jegers, K., and Desurvire, H. (2009) TELEMED 1009, February 2009, ACHI 14: Applications, Cancun, Mexico. How Applicable is Your Evaluation Methods – Really?
BEST PAPER AWARD from ACHI09
http://www.ingentaconnect.com/...
http://portal.acm.org/...

Desurvire, H., Jegers, K., Wiberg, C. (2008) How Applicable is Your Evaluation Methods – Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment at the IEEE computer society conference, Mexico, 2008.  Won the best paper award granted from the IEEE computer society.
http://portal.acm.org/...

Desurvire, Heather. (2007) “Master of the Game: The Crucial Role of Accessibility in Future Game Design,” Proceedings of the first international conference on CrossMedia Interaction Design, March 22-25, 2007, Hemaven, Sweden

Desurvire, H., Jegers, K., Wiberg, C. (2007) Developing A Conceptual Framework for Analysis and Design of Evaluation Methods. Presented at the workshop ‘Beyond Current User Research: Designing Methods for New Users, Technologies, and Design Processes’ at the CHI 2007 conference, San Jose CA, USA, April 2007.

Desurvire, H., Jegers, K., Wiberg, C. (2007).  Evaluating Fun and Entertainment: Developing A Conceptual Framework Design of Evaluation Methods.  Accepted at the workshop “Facing Emotions: Responsible experiential design’ at the INTERACT 2007 conference, Rio, Brasil, September 2007.

Desurvire, H., Caplan, M., Toth, J. (2004). Using Heuristics to Improve the Playability of Games. CHI conference, 2004, Vienna Austria (In the collection of Abstracts).
http://portal.acm.org/...

Desurvire, H., Schwartz, L. The HCI as a Consultant, report from the CHI ‘96 Workshop. SIGCHI Bulletin, to be published in 1996.
http://portal.acm.org/...

Desurvire, H.  Faster Cheaper!!  Are Usability Inspection Methods as Effective as Empirical Testing? in “Usability Inspection Methods”, edited by Nielsen, J., and Mack, R., J. Wiley and Sons, 1994, pp.173-202.
http://portal.acm.org/...

Desurvire, H. and Thomas, J.C.  Enhancing the Performance of Interface Evaluators Using Non-Empirical Usability Methods.  In the Proceedings of the Human Factors Society 37th Annual Meeting, October, l993.

Desurvire, H., Kondziela, J., and Atwood, M. (l992a). What is Gained and Lost When Using Evaluation Methods Other Than Empirical Testing (short paper version)?  In the proceedings of the ACM conference, CHI’92, collection of abstracts, pp. 125-126.
http://portal.acm.org/...

Desurvire, H., Kondziela, J., and Atwood, M. (1992b). What is Gained and Lost When Using Evaluation Methods Other Than Empirical Testing (full paper version)?  In the proceedings of HCI 1992, Cambridge University Press, edited by Monk, A., Diaper, D., and Harrison, M.D., University of York, U.K., September 15-18, 1992.
http://portal.acm.org/...

Desurvire, H., Lawrence, D., and Atwood, M. Empiricism versus Judgment: Comparing User Interface Evaluation Methods on a New Telephone-Based Interface.  SIGCHI Bulletin, 23,4, pp. 58-59, October 1991.
http://portal.acm.org/...

Desurvire, H.  Usability Testing Results of the Plan Object Data Base. Internal Bellcore document TM-TAP-014420, June 1989.

Desurvire, H., Chen, B. (2006). 48 Differences Between Good and Bad Video Games: Game Playability Principles (PLAY) For Designing Highly Ranked Video Games (white paper).

Desurvire, H. (2007). List of Core and Accessibility Principles for Good Game Design (LA CHI Association Meeting Presentation).

Desurvire, H., Wiberg, C (2008). Master of the Game:  Assessing Approachability (GAP) in Future Game Design. In the CHI'08 Extended Abstracts and Conference DVD, International conference on computer human interaction, ACM CHI 2008 conference, April 2008, Florence Italy.
http://portal.acm.org/...

Desurvire, H., Wiberg, C. (2008).  Assessing Approachability in Future Game Design. CHI 2008
http://www.behavioristics.com/downloads/chi1277-desurvire.pdf

Desurvire, Heather, Wiberg, Charlotte. (2009) Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration. HCI Conference, 2009, San Diego, California USA.
http://portal.acm.org/...
http://www.mendeley.com/...
http://www.sciweavers.org/...

Desurvire, Heather, Wiberg, Charlotte. (2007) Evaluating Fun and Entertainment: Developing A Conceptual Framework Design of Evaluation Methods INTERACT conference, Brazil.

Jeffries, R., and Desurvire, H. Usability Testing vs. Heuristic Evaluation:  Was there a contest? SIGCHI Bulletin, 24, 4, pp. 39-41, October 1992.

Nielsen, Jakob, and Desurvire, Heather. Comparative Design Review: An Exercise in Parallel Design, 1993, SIGCHI Association and INTERACT 93. INTERCHI 93’.
http://portal.acm.org/...

Stuart R., and Desurvire, H.  The Truncation of Prompts in Phone Based Interfaces:  Using TOTT in Evaluations. In the Proceedings of the Human Factors Society 35th Annual Meeting, 1991.
http://www.ingentaconnect.com/...