Usability consulting and game usability / playability services
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Heather Desurvire presented the following paper at HCI International 2009 in San Diego, California.

Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration

 
about the principal

The principal of Behavioristics, Heather Desurvire,

  • Top Expert in Usability & Game Usability/Playability
  • Clients are Top Game publishers & Fortune 100/500
  • Top Academic Researcher for Gamer Experience
  • Adjunct Professor of Game Studies at USC, School of Cinema Arts
  • On the Advisory Board of UCUBD Corporation
  • Published Author
    • Chapter in “Usability Inspection Methods” by Jakob Nielsen
    • Chapter in upcoming “Game Measurement” book published by Springer”
    • Prestigious CHI proceedings (Computer Human Interaction), and (INTERACT), 1991, 2004, 2006, 2007, and most recently in 2008.
  • Accessibility Principles (GAP) best practices developed by Heather Desurvire
  • Workshops and Co-Designs Tutorial/Entry Game Levels using GAP with Dev Studios
  • Developed (HEP / PLAY) good game design best pracitics; assists in walkthrough design and game experience evaluation
 
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we improve and ensure your player experience and user experience is optimal for your customers

Game Usability, Playtesting, Usability Evaluation

Behavioristics specializes in usability evaluation and user research for software, websites and playability / usability evaluation for virtual worlds and video games.

Playtest and Usability Consultant

Based in Los Angeles, California, Behavioristics works with clients both locally and across the United States. Our corporate clients include AOL, AT&T, Citibank, Intuit, Microsoft, Symantec, Palm, Transamerica, and Yahoo for whom we provide usability consulting, usability evaluation and user testing. Our game clients include Electronic Arts, THQ Publishers, LucasArts, Disney Interactive, Sega, Relic, Kaos, Electronic Arts, BWin, Incinerator, Nickelodeon, Pandemic, Relic, and many more, where we provide usability / playability consulting, evaluation and concept design.

Player Experience Evaluation and User Experience Evaluation

In addition, we specialize in assisting clients in accessibility for games and virutal worlds; entry and tutorial level accessibility concept design and evaluation. Our clients are privvy to our copyrighted accessibility best practices, which are published in professional conferences and publications.

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