Usability consulting and game usability / playability services
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Game User Research SIG GUR IGDA Steering Committee, and founding member. Past co-chair of Summit

Workshop co-chair of CHI workshop on Game User Research http://hcigames.businessandit.uoit.ca/
chigur/
and http://www.fdg2013.org/past/ https://sites.google.com/site/
gamesuserresearch/

We do Mobile device Usability Testing and record sessions: TABLETS and SMARTPHONES!

USC faculty, Game Usability and Playability in Game Design Program

USC Interactive Media Program #1 again - Princeton Review, 3 years in a row

Co-chair CHI 2013 Student Game Competition, and Game Community co-chair CHI 2014-2015

White Paper on What We Provide for User and Player Experience

Chapter in "Evaluating User Experience in Games: Concepts and Methods" book published by Springer, 2nd edition in press

 
about the principal

The principal of Behavioristics, Heather Desurvire,

  • Top Expert in Usability & Game Usability/Playability
  • Clients are Top Game publishers & Fortune 100/500
  • Top Academic Researcher for Gamer Experience
  • Faculty Member of Game Studies at USC, School of Cinema Arts
  • On the Advisory Board of UCUBD Corporation
  • Published Author
  • Game Accessibility Principles (GAP) best practices developed by Heather Desurvire
  • Workshops and Co-Designs Tutorial/Entry Game Levels using GAP with Dev Studios
  • Developed (HEP / PLAY) good game design best pracitics; assists in walkthrough design and game experience evaluation
  • Linked In Profile
  • Audio Interview: ISDA.org on Career highlights and advice to students
 
featured project
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we improve and ensure your player experience and user experience is optimal for your customers

Game Usability, Playtesting, Usability Evaluation

User Behavioristics Research specializes in usability evaluation and user research for software, websites and playability / usability evaluation for virtual worlds and video games.

Playtest and Usability Consultant

Based in Los Angeles, California, User Behavioristics Research works with clients both locally, across the United States and internationally. Our corporate clients include Union Bank, AT&T, Citibank, Intuit, Microsoft, Symantec, iPhone app games, Transamerica, and Yahoo for whom we provide usability consulting, usability evaluation and user testing. Our game clients include Electronic Arts, THQ Publishers, LucasArts, Disney Interactive, Sega, Relic, Kaos, Electronic Arts, BWin, Incinerator, Nickelodeon, Pandemic, Relic, and many more, where we provide usability / playability consulting, evaluation and concept design.

Player Experience Evaluation and User Experience Evaluation

In addition, we specialize in assisting clients in accessibility for games and virutal worlds; entry and tutorial level accessibility concept design and evaluation. Our clients are privvy to our copyrighted accessibility best practices, which are published in professional conferences and publications.

Learn more about how we work »

valued clients include

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highlighted papers
what our clients are saying